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Three Pokemon Games That Failed to Receive the Appreciation They Warranted

Following a vision of world peace courtesy of Pokémon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous video games in existence. Pikachu is just as recognizable as Disney's mascot, perhaps even more. The continued pandemonium surrounding trading card values guarantees almost daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Remarkably, fan-made Pokémon games go viral annually.

Yet in spite of that pervasiveness and fame, some Pokémon games that are totally underappreciated. These represent titles that didn't get their proper due, or were buried under the excitement of the core series. They're Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Chill Precursor

Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its launch noted Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of passive games, and the Let's Play normalization of watching games you aren't playing. Most people never understood that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game continuously. The individual who runs the channel states that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Whimsical Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With dozens of mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu

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Kristina Parsons

A seasoned crypto analyst with a passion for demystifying digital currencies and helping investors make informed decisions.

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